Brainstorm I & S - Evil meter
#2
I like part of this idea, but IMO having to balance evil level with EG number of tiles owned could get very tricky, especially as we currently don't have any direct way of stopping imps from automatically claiming territory, so this could create a situation where you have enough evil for what you're doing, you are digging for resources to create more orcs, your imps break into a huge cavern and start claiming a huge amount of territory, you can't create a new orc yet because you don't have enough resources, you can't build an evil construct because you don't have enough resources yet, so your evil level falls too far behind that your current corps of creatures starts deserting, so your evil level goes down while your territory continues to expand, the imps, busy claiming territory don't collect resources they just dug out fast enough, and they too start deserting, so you now don't have enough imps to recover from this.

So so make something like this work we'd need a way to tell the imps "don't claim any new territory."

I like the idea of an evil level, in fact me and Mellow Tonin were discussing this in another thread. We were discussing how the environment could look and feel more evil, the more influence we have over the map, and more good the less control we have over the map.

IMO the amount of territory should increase your evil level, as should controlling certain very evil creatures, as well as building evil rooms or constructions such as prisons, torture chambers, or Ladies of Pain. The more territory we own, and the more evil creatures and constructions we have, the more evil the land becomes and the more evil it looks.

If the land isn't evil enough, certain creatures could desert the keeper, going neutral, certain spells that require evil to work cease to function, and certain types of rooms and constructs can't be built, although those already built will continue to function.

As the evil grows the ballencing could come from the forces of good fighting the evil lord more aggressively, so good buildings spawn enemies more frequently, and of greater power. Also, rivals could appear in unclaimed territory if evil grows high enough, in the form of perhaps a AI masters showing up, each with their own dark mother.

If you're not vigilant, good can reclaim territory from you, or even start pushing into your territory, as can rival evils if you look weak and vulnerable enough. So you would then need to balance increasing your evil level so you can attract more powerful creatures, use more powerful spells and build more evil places, with being able to protect it against the increasing threats while still expanding your territory until you own the entire map.

The evil meter could be a hidden meter that's reflected in the tone of the music and the ambiance of the environment, the more bright and cheery both are, the stronger good is relative to evil. the more dark and forbidding the land and music are, the more evil the land is. Of course, if rivals are providing more of the evil then you are, the music could take on an even different tone, like a desperate tone, indicating that evil is wining, but you some other evil is more powerful then the player, such as an AI evil lord.
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The Golden One!
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Messages In This Thread
I & S - Evil meter - by Rasmus - 16-01-2014, 05:53 AM
RE: Evil meter - by Seriously Unserious - 16-01-2014, 08:12 AM
RE: Evil meter - by Sebt - 16-01-2014, 06:25 PM
RE: Evil meter - by Rasmus - 18-01-2014, 12:52 PM
RE: Evil meter - by Seriously Unserious - 16-01-2014, 07:07 PM
RE: Evil meter - by Mello Tonin - 17-01-2014, 11:35 PM
RE: Evil meter - by Mastergoose - 18-01-2014, 01:37 AM
RE: Evil meter - by Mello Tonin - 18-01-2014, 02:15 AM
RE: Evil meter - by Seriously Unserious - 18-01-2014, 02:30 AM
RE: Evil meter - by Sebt - 18-01-2014, 04:36 PM
RE: Evil meter - by Seriously Unserious - 18-01-2014, 10:33 PM
RE: Evil meter - by Sebt - 19-01-2014, 04:02 AM
RE: Evil meter - by DwarvesAtWork - 19-01-2014, 07:02 PM
RE: Evil meter - by Rikus Khan - 20-01-2014, 07:10 AM
RE: Evil meter - by Seriously Unserious - 20-01-2014, 09:31 AM
RE: Evil meter - by Sebt - 20-01-2014, 08:07 PM
RE: Evil meter - by Rasmus - 21-01-2014, 08:57 AM
RE: Evil meter - by Sebt - 16-02-2014, 07:56 PM
RE: Evil meter - by Rasmus - 17-02-2014, 03:23 AM
RE: Evil meter - by Seriously Unserious - 17-02-2014, 05:54 AM
RE: Evil meter - by Rasmus - 17-02-2014, 06:34 AM
RE: Evil meter - by Seriously Unserious - 18-02-2014, 04:02 AM
RE: Evil meter - by Rasmus - 18-02-2014, 07:47 PM
RE: Evil meter - by prof_ion - 18-02-2014, 07:51 PM
RE: Evil meter - by Mastergoose - 18-02-2014, 08:36 PM
RE: Evil meter - by burningpet - 18-02-2014, 10:54 PM
RE: Evil meter - by Mastergoose - 18-02-2014, 11:12 PM
RE: Evil meter - by Seriously Unserious - 19-02-2014, 12:10 AM
RE: Evil meter - by Sebt - 19-02-2014, 12:28 AM
RE: Evil meter - by damiant - 19-02-2014, 04:07 PM
RE: Evil meter - by TacticBlack - 19-02-2014, 11:51 PM
RE: Evil meter - by Rasmus - 20-02-2014, 10:35 AM
RE: Evil meter - by Seriously Unserious - 19-02-2014, 08:13 PM

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