Brainstorm I & S - Evil meter
#3
Haha we could have Evil Meter instead of Reputation on the forum, just change it's name. Big Grin Than we could use this meter for future website functions that would use our community.

Also if we would have multiplayer we could collect points to unlock some stuff for the multiplayer games etc. Or just for unlocking some not available features in single player... in single player mode.

If it comes to Evil Meter in game... I thought about that too a week ago, what a surprise! Smile
The idea of changing music when your Evil Points (later known as EPs) raises is awesome!

I see Evil Meter in game like this:
- points are gathering continuously, no levels, just points.

- by having more EPs you can make better creatures, rooms, hyudralics, everything!

- by having more EPs it's easier to convert evil creatures (including evil neutrals) to your side, harder the goodly creatures.

- you can earn EPs by these methods:
*claiming tiles - as more you claim as more you can get them. It's the easiest method, but gives the least number of points. For example 1 EP per claimed tile. Claiming enemy tiles can give 2 EPs per one tile.
*capturing/claiming enemy rooms can give quite big amount of EPs, as bigger is the room as more EPs you can get. Also capturing any other objects could give some EPs.
*setting traps (hydraulic pipes doesn't count), doors, any other defensive constructions. Can give for example about 20 EPs per construction, but I think as better/more expensive is construction as more EPs you can get.
*converting enemies (as more powerful it is as more EPs you can get. That will avoid someone that would be "smart" to catch only enemy imps...)
*if we will main and additional quests that can raise our EPs by much more.
*killing enemies by creatures, lower by spells and lower by traps. These factors could give the most points except...
*... killing enemy's Dark Mother or other like that things for other sides, species, assuming that we will have more.

- as more EPs you have as more your creatures gets happiness points for killing someone, however their happiness goes down faster then normal, just because they don't have fresh meat to smash, but during some time I think we can have better rooms and other sfuff to raise creatures happiness.

- with specific amount of EPs you could unlock, for example a powerful spell or a buff bonus for certain amount of time, etc. Let's name them "Hellpowers". It would have very long cooldown time, but can be very helpful. However it shouldn't be to much strong. This would work like Dungeon Keeper secret boxes, but instead of searching for them you can use these powers just for reaching certain amount of time. What's more by unlocking one you can unlock some other Hellpowers, but you can choose one at the time.


ADDITIONALLY:
- you can be Evil or Good, be more by Miners or Protectors side (if we would have factions), a reputation meter that could give some benefits of being more by someone's side, something like this:
[Image: Reputationmeter.png]
About factions I will post in Suggestions & Feedback forum soon!
- in multiplayer regarding to above we could give player's possibility to join any of factions if one would, instead of belonging to one of the race like in Warcraft 3 here you could change races very flexibly. Each of them would gather their points like Evil gets Evil Points.
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Messages In This Thread
I & S - Evil meter - by Rasmus - 16-01-2014, 05:53 AM
RE: Evil meter - by Seriously Unserious - 16-01-2014, 08:12 AM
RE: Evil meter - by Sebt - 16-01-2014, 06:25 PM
RE: Evil meter - by Rasmus - 18-01-2014, 12:52 PM
RE: Evil meter - by Seriously Unserious - 16-01-2014, 07:07 PM
RE: Evil meter - by Mello Tonin - 17-01-2014, 11:35 PM
RE: Evil meter - by Mastergoose - 18-01-2014, 01:37 AM
RE: Evil meter - by Mello Tonin - 18-01-2014, 02:15 AM
RE: Evil meter - by Seriously Unserious - 18-01-2014, 02:30 AM
RE: Evil meter - by Sebt - 18-01-2014, 04:36 PM
RE: Evil meter - by Seriously Unserious - 18-01-2014, 10:33 PM
RE: Evil meter - by Sebt - 19-01-2014, 04:02 AM
RE: Evil meter - by DwarvesAtWork - 19-01-2014, 07:02 PM
RE: Evil meter - by Rikus Khan - 20-01-2014, 07:10 AM
RE: Evil meter - by Seriously Unserious - 20-01-2014, 09:31 AM
RE: Evil meter - by Sebt - 20-01-2014, 08:07 PM
RE: Evil meter - by Rasmus - 21-01-2014, 08:57 AM
RE: Evil meter - by Sebt - 16-02-2014, 07:56 PM
RE: Evil meter - by Rasmus - 17-02-2014, 03:23 AM
RE: Evil meter - by Seriously Unserious - 17-02-2014, 05:54 AM
RE: Evil meter - by Rasmus - 17-02-2014, 06:34 AM
RE: Evil meter - by Seriously Unserious - 18-02-2014, 04:02 AM
RE: Evil meter - by Rasmus - 18-02-2014, 07:47 PM
RE: Evil meter - by prof_ion - 18-02-2014, 07:51 PM
RE: Evil meter - by Mastergoose - 18-02-2014, 08:36 PM
RE: Evil meter - by burningpet - 18-02-2014, 10:54 PM
RE: Evil meter - by Mastergoose - 18-02-2014, 11:12 PM
RE: Evil meter - by Seriously Unserious - 19-02-2014, 12:10 AM
RE: Evil meter - by Sebt - 19-02-2014, 12:28 AM
RE: Evil meter - by damiant - 19-02-2014, 04:07 PM
RE: Evil meter - by TacticBlack - 19-02-2014, 11:51 PM
RE: Evil meter - by Rasmus - 20-02-2014, 10:35 AM
RE: Evil meter - by Seriously Unserious - 19-02-2014, 08:13 PM

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