Brainstorm I & S - Evil meter
#11
Sebt Wrote:Very good idea. For example: 1 Goblin's upkeep is 100, second - 120, etc. after obtaining 1 Lady of Pain that would need 1200, the upkeep of 3rd Goblin would jump to 180! So to have 3 Goblins and 1 Lady of Pain you would need 100 + 120 + 1200 + 180 = 1600 EP per time unit. Is it that about you thought SU?
This would avoid having big amount of creatures and we has to choose very carefully wich we need more, self balancing game, great! Smile
That's exactly what I have in mind. Some powerful creatures could have their EP demands grow faster then others as more are added, so for your example, the Goblins, being a common, weak fodder creature, would have small EP demands and it would increase at a very slow rate. I'd say have it grow exponentially, at least to a point, rather then linearly as the effects of linear growth diminish proportionately as the number grows, so to use your example, if goblin #1 (g1 from now on) cost 100 EP, g2 would cost 10% more, so 110 EP (100 + (100 * 0.1)), g3 would cost 121 EP (110 + (110 * 0.1)), g4 133 (121 + (121 * 0.1)), and so on, so if you try to get a huge number, you will find the total EP demands of each creature will start to grow very quickly. For goblins this rate of growth would start out very slow at first as they're a type of creature that you need in numbers for them to be effective anyways, so that's part of the balancing, and part of what makes these weak guys still attractive, even when you've got bigger, badder and better creatures available to you.

To continue with your example, the first Lady of Pain (LoP1) would cost 1200 as per your example, but the number of goblins would not have any affect on the cost of your LoP1, other then in determining if you can afford the EP needed to control LP1. If the EP cost growth rate of Ladies of Pain was 20%, then LoP2 would cost 1200 + (1200 * 0.2) = 1440 EP and LoP3 would cost 1440 + (1440 * 0.2) = 1728.

So the evil demands of weak creatures like goblins would start small and grow slow, whereas the evil demands of creatures like Ladies of Pain would start large and grow very rapidly.

If you try to create creatures who's EP demands are higher then your current EP amount, then each creature of that type could have a random change per time interval of going rogue, and the more over your EP amount they are, the more likely it will be that creatures will go rogue. This check would continue until either your EP raises up enough to support the number of creatures of that type you have, or enough of them go rogue that their EP demands drop to your current amount.

By "go rogue" I mean that the creature becomes neutral and is treated by your creatures as an enemy. In the event that a creature controls other creatures, such as a Lady of Pain and her Helots, she would take her Helots with her should she go rogue.

Rasmus Wrote:Hmm, well, I do like the idea, but as we haven't implemented EP yet I would like to start with that one and if it could all be controlled by EP it would be easier for the player because I don't want to scare him of by having to much things to keep track of Tongue
IMO having both EP and IP would not be too much for the user to keep track of, any more then having gold and culture was too much to keep track of in Civ 4, especially with the new messaging system and go to even feature. Implementing the auto-repair feature would further cap things off as not having too much to deal with. If you do end up with too many things to deal with, it's probably because you're in a crisis of some sort and as the user, you'd just have to prioritize what you deal with and when, just like in real life. Prioritizing activities fast is all part of RTS games, IMO.

Anyhow, everyone's coming up with excellent ideas, I think we all deserve a +1 to our reps for this thread! Big Grin
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Messages In This Thread
I & S - Evil meter - by Rasmus - 16-01-2014, 05:53 AM
RE: Evil meter - by Seriously Unserious - 16-01-2014, 08:12 AM
RE: Evil meter - by Sebt - 16-01-2014, 06:25 PM
RE: Evil meter - by Rasmus - 18-01-2014, 12:52 PM
RE: Evil meter - by Seriously Unserious - 16-01-2014, 07:07 PM
RE: Evil meter - by Mello Tonin - 17-01-2014, 11:35 PM
RE: Evil meter - by Mastergoose - 18-01-2014, 01:37 AM
RE: Evil meter - by Mello Tonin - 18-01-2014, 02:15 AM
RE: Evil meter - by Seriously Unserious - 18-01-2014, 02:30 AM
RE: Evil meter - by Sebt - 18-01-2014, 04:36 PM
RE: Evil meter - by Seriously Unserious - 18-01-2014, 10:33 PM
RE: Evil meter - by Sebt - 19-01-2014, 04:02 AM
RE: Evil meter - by DwarvesAtWork - 19-01-2014, 07:02 PM
RE: Evil meter - by Rikus Khan - 20-01-2014, 07:10 AM
RE: Evil meter - by Seriously Unserious - 20-01-2014, 09:31 AM
RE: Evil meter - by Sebt - 20-01-2014, 08:07 PM
RE: Evil meter - by Rasmus - 21-01-2014, 08:57 AM
RE: Evil meter - by Sebt - 16-02-2014, 07:56 PM
RE: Evil meter - by Rasmus - 17-02-2014, 03:23 AM
RE: Evil meter - by Seriously Unserious - 17-02-2014, 05:54 AM
RE: Evil meter - by Rasmus - 17-02-2014, 06:34 AM
RE: Evil meter - by Seriously Unserious - 18-02-2014, 04:02 AM
RE: Evil meter - by Rasmus - 18-02-2014, 07:47 PM
RE: Evil meter - by prof_ion - 18-02-2014, 07:51 PM
RE: Evil meter - by Mastergoose - 18-02-2014, 08:36 PM
RE: Evil meter - by burningpet - 18-02-2014, 10:54 PM
RE: Evil meter - by Mastergoose - 18-02-2014, 11:12 PM
RE: Evil meter - by Seriously Unserious - 19-02-2014, 12:10 AM
RE: Evil meter - by Sebt - 19-02-2014, 12:28 AM
RE: Evil meter - by damiant - 19-02-2014, 04:07 PM
RE: Evil meter - by TacticBlack - 19-02-2014, 11:51 PM
RE: Evil meter - by Rasmus - 20-02-2014, 10:35 AM
RE: Evil meter - by Seriously Unserious - 19-02-2014, 08:13 PM

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