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This is a great idea Mellow, and I hope to see it or something like it in the game in a new version soon.
![[Image: 11619898803_7d3a89e6bd_n.jpg]](http://farm4.staticflickr.com/3683/11619898803_7d3a89e6bd_n.jpg)
The Golden One!
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Thanks, I could imagine this being able to have more things to it than the basic representation here, but would be a great way to have a certain level of control of the creatures while still allowing the creatures to move about without your direct control of their movements.
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Sweet now I don't feel all left behind in the dust!
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IMO both both ideas are actually compatible. If you use the checkbox approach that could be used to assign imps to general tasks like digging, claiming territory, reinforcing walls, building, etc. Also, when an imp's assigned to a room with multiple different types of tasks it could do in there, this method would work well to assign which of those tasks a particular imp does. So, for example, in my proposal about new additions to the Metalworks room, imps could be smithing, smelting, tailoring, woodworking, fletching or researching (drafting). If you don't want a big, busy Metalworks room to end up in a muddle, you'd need something like this to organize the tasks in such a room.
Another addition to this idea that would also be welcome would be having the ability to organize your creatures into groups which could be giving task orders of this nature as a unit, rather then having to set their task lists 1 at a time. I'll put that suggestion in it's own thread though so stay tuned...
![[Image: 11619898803_7d3a89e6bd_n.jpg]](http://farm4.staticflickr.com/3683/11619898803_7d3a89e6bd_n.jpg)
The Golden One!
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Hmm yeah, there are some times I would just like to point and drag all over the creatures to select them all to give them orders..