28-01-2014, 05:57 PM
(This post was last modified: 28-01-2014, 05:59 PM by Mello Tonin.)
Idea 1:
Easiest way, but kinda boring. Also I've always felt items like Gold should be reserved for making/upgrading items instead of in creature production.
Idea 2:
Sacrificing the creatures fits the theme, but like you said turns into making sacrificial characters that are just essentially fillers until they're combined into making a new creature.
Idea 3:
This one sounds pretty cool. While I don't really see that enemies being a limitted resource is a real issue because you could always have something spawning more on the map somewhere. This also forces you into exploring the map to find where the enemy is camped out, and forces you to start conflict sooner than later in order to get your army really goin.
Idea 4:
This one caught my eye, but instead of the meat grinder scenario, I would rather see it as some kind of extraction in another way. We could keep the enemy creatures stashed in prison that we need to extract from, where they would need to be kept reletively healthy (i.e. fed), or they would die there. From your healthy prison population, you could transfer the prisoner to the Arcanium (an Idea I'm toying with, but haven't had a chance to post) where wizards could extract their essense to a bottle. This essense would differ depending on the creature, and different members of your created creatures will require specific essenses based on their creature type. This in combination with items dug from the ground would be needed to create these creatures. Essense extraction would be on a timer so you wouldn't be able to continuously extract from a creature.
Idea 5:
Not really diggin the Meat Meter...
Idea 6:
DNA makes sense for a Sci-Fi game, but refer back to my comment on #4. I think that ties #4 & #6 together which I think is the ideal scenario.
--Just my 2 cents
Easiest way, but kinda boring. Also I've always felt items like Gold should be reserved for making/upgrading items instead of in creature production.
Idea 2:
Sacrificing the creatures fits the theme, but like you said turns into making sacrificial characters that are just essentially fillers until they're combined into making a new creature.
Idea 3:
This one sounds pretty cool. While I don't really see that enemies being a limitted resource is a real issue because you could always have something spawning more on the map somewhere. This also forces you into exploring the map to find where the enemy is camped out, and forces you to start conflict sooner than later in order to get your army really goin.
Idea 4:
This one caught my eye, but instead of the meat grinder scenario, I would rather see it as some kind of extraction in another way. We could keep the enemy creatures stashed in prison that we need to extract from, where they would need to be kept reletively healthy (i.e. fed), or they would die there. From your healthy prison population, you could transfer the prisoner to the Arcanium (an Idea I'm toying with, but haven't had a chance to post) where wizards could extract their essense to a bottle. This essense would differ depending on the creature, and different members of your created creatures will require specific essenses based on their creature type. This in combination with items dug from the ground would be needed to create these creatures. Essense extraction would be on a timer so you wouldn't be able to continuously extract from a creature.
Idea 5:
Not really diggin the Meat Meter...
Idea 6:
DNA makes sense for a Sci-Fi game, but refer back to my comment on #4. I think that ties #4 & #6 together which I think is the ideal scenario.
--Just my 2 cents