Brainstorm Creature Mechanic - Creature production - Ideas needed!
#3
Idea 4 you had there sounds interesting, but then we will have to make wizards before being able to make other creatures. Creature generators would be a solution to the limited amount, but we would need to have a generator for every creature type, so that the player can create the creatures.

But then again, idea 4 would be fine as it is, if we accepted that certain creatures can only be created in a certain amount unless there are generators nearby.

Hmm, I tend to think in the same direction of how DK solved the gold issue, by having spells that could create gold in worse case scenario. But if we would have it like that, then it should always be harder to produce the "creature" / "creature items" with spells than actually capturing and grind a creature for loot. We want to encourage the player to continue grinding enemies.
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Messages In This Thread
RE: Creature production discussion - Ideas needed! - by Rasmus - 28-01-2014, 07:43 PM
RE: Creature production - Ideas needed! - by Sebt - 13-04-2014, 08:54 AM
RE: Creature production - Ideas needed! - by Sebt - 13-04-2014, 08:10 AM
RE: Creature production - Ideas needed! - by Sebt - 13-04-2014, 10:54 AM
RE: Creature production - Ideas needed! - by Sebt - 20-04-2014, 12:19 PM
RE: Creature production - Ideas needed! - by Sebt - 21-04-2014, 12:21 AM

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