Brainstorm Creature Mechanic - Creature production - Ideas needed!
#7
Okay, if we made it all more simple, I really don't like to rely on killing enemies to create my own creatures.

What if we left the idea of having enemies as a main construction material for certain creature types. Lets say that the EP decides if the Dark Mother have the ability to create certain creatures. We gather EP as explained in this thread: http://forum.dwelvers.com/showthread.php?tid=636

The creatures will still need materials to be constructed, like gold, coal, certain weapons and so on.. The higher level creature the harder it is to get this material, I don't want a situation where the player have to feed the mother with 400 gold to create a ultimate creature. When it comes to the meat that of course is needed so that we don't break any law of conservation. So that can take me back to having a meat meter in the dark mother menu, fishes and so on would increase this meter a little bit, but feeding the Dark Mother with creatures would definitely do the job.

When creatures dies in general, allies as much as enemies they drop half the amount of items that they were created from. So even if can't create a cyclotaur, we would still get his bone, that could be used for specific constructions for example, but nothing that could stop the production if not available.
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Messages In This Thread
RE: Creature production discussion - Ideas needed! - by Rasmus - 29-01-2014, 07:02 PM
RE: Creature production - Ideas needed! - by Sebt - 13-04-2014, 08:54 AM
RE: Creature production - Ideas needed! - by Sebt - 13-04-2014, 08:10 AM
RE: Creature production - Ideas needed! - by Sebt - 13-04-2014, 10:54 AM
RE: Creature production - Ideas needed! - by Sebt - 20-04-2014, 12:19 PM
RE: Creature production - Ideas needed! - by Sebt - 21-04-2014, 12:21 AM

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