31-01-2014, 12:21 PM
Hehe deserved that one 
Ameena, Sebt, BuringPet and I had a long meeting again yesterday about this on Skype, I thought it would take about half an hour to discuss, but no, it took three hours
So this is what we came up with
---------------------------------
- My idea is way to linear, as the player will strive towards just getting the best creatures and scrap the old once.
- We want the player to go out and explore the map for capturing creatures.
- Issues with missing creatures could be solved by a merchant (we called him Bob), Bob will appear at random, and when he does the player have the chance to buy some of the missing creatures from him.
- We feed new creatures to the Dark Mother, and she will learn how to make those creatures. Meaning that all creatures controlled by the player will also be neutral creatures roaming the dungeon.
- We spend points to create creatures and unlock new rooms and other stuff, this could be the EP.
- We use resources to build rooms and equip creatures and keep them happy.
So, the idea here is that we don't use the production chain for the actual creation of creatures, we use it to create armours and weapons and such to make the creatures stronger. Also the resources is also there to keep the creatures happy, the player need to think twice before creating certain creature types because if the dungeon can't support the creature he will turn against the player.
We are keeping the egg idea, eggs get spewed out of the Dark Mother, then we will have to see if we want the eggs to hatch directly, or if the eggs will have some waiting period before they hatch.

Ameena, Sebt, BuringPet and I had a long meeting again yesterday about this on Skype, I thought it would take about half an hour to discuss, but no, it took three hours

So this is what we came up with
---------------------------------
- My idea is way to linear, as the player will strive towards just getting the best creatures and scrap the old once.
- We want the player to go out and explore the map for capturing creatures.
- Issues with missing creatures could be solved by a merchant (we called him Bob), Bob will appear at random, and when he does the player have the chance to buy some of the missing creatures from him.
- We feed new creatures to the Dark Mother, and she will learn how to make those creatures. Meaning that all creatures controlled by the player will also be neutral creatures roaming the dungeon.
- We spend points to create creatures and unlock new rooms and other stuff, this could be the EP.
- We use resources to build rooms and equip creatures and keep them happy.
So, the idea here is that we don't use the production chain for the actual creation of creatures, we use it to create armours and weapons and such to make the creatures stronger. Also the resources is also there to keep the creatures happy, the player need to think twice before creating certain creature types because if the dungeon can't support the creature he will turn against the player.
We are keeping the egg idea, eggs get spewed out of the Dark Mother, then we will have to see if we want the eggs to hatch directly, or if the eggs will have some waiting period before they hatch.