Brainstorm Creature Mechanic - Creature production - Ideas needed!
#32
Below, here we have my propositions to make creatures with non-DM-using methods:

Method 2 - Stealing Happiness and Blood
- With this method you can make creatures from other parts of the underworld that you can call from... prisoners.
- When you do a right-click on prisoner you can open a circle menu and from the one of few options there you can chose "Call a Demon", then from many different (depending on prisoner's creature type) creatures available we chose one, let it be a Magog.
- After clicking OK, that you're sure you want to make a Demon creature from this creature, there is send an order to Laboratory to make a mixture/potion of Demon Blood that cost Life Essence and Blood of the victim.
- After sending an order, an Imp is going to Prison and do something very terrible... it takes something like syringe and... and... inject victim a virus of Sadness which will consume victim's whole happiness! By doing it sucks victim's blood to that syringe and take it to Laboratory when prepare a Demon Blood.
- When victim is losing it's happiness, (there could be an animation that it's colors turns to gray and it has sad animation), and has lowered it to minimum, then this sadness slowly make this creature mad... seriously unserious mad. It starts to panic, screaming, walking like paralized around the Prison. When it lost whole willings to life (at around 1% of it's life) it will fall on the floor and then an Imp is going to victim with ready Demon Blood and inject it to a victim.
- After injection, victim dies and from it... a new Demon (in our case Magog) is born!:

*I'm not saying that I'm crazy, but I'm crazy...


Method 3 - Summoned from The Pit of The Damned
- You can get from there Demons or Fire creatures like Balrog, Hellcat, Ifrit, Horned Demon, Gog, etc. doing something like in DK you do with Temple: sacrifice certain number of specific creatures from specific category there to get one of the Demon or Fire creature.
*Remember that after sacrificing creatures you get some burning after resources from them (like Charcoal or so). It can be quite cost-effective, especially that you don't need Life Essences to make them.


Method 4 - Raised from Corpses stored in Boneyard:
- Nosferatu, Zombie etc. Requires: dead bodies stored in Zikkurat (Boneyard Room Building),
- Skeleton, Lich etc. from Skeleton Transformer (like this in HoMM 3) - Requires: insert any living creature from certain category (i.e. living, magic, undead) there to get one of them.


Method 5 - Using Managnetite (or other specific stone):
- Behemoth, Archaeopteryx etc. from Fossil Items that you can rarely find in the ground. To make them alive you need to mix Fossil Item and Life Essences. They could need a special Room Bulding (for example in Laboratory)
- Golems etc. like above, but instead of Fossil Items you need to use just different resources, Life Essence and Managnetites to make them.


Method 5 - Mercenary Camp and Bob
- You can find some strange places where you can find different, even unspoken, uncommon or just ordinary creatures that you can buy/hire for gold or another resources - these are Mercenary Camps.
- You can kill every creatures there if you wish of course... but if we would have Reputation Meter in game, killing them could lower your reputation in their faction... however you may need some Life Essences, oh well.
- Bob is someone who in comparison to MCs is walking around Dungeons and that offers some LB for gold or another resources. Well, his concept I lleft unchanged. Wink


Method 6 - Torture Chamber
- Right-click on prisoner and chose "Take this bitc...", akhm "Take this nonentity to Torture Room".
- Imp will stun prisoner and take to the Torture Room where you can just convert it to your side.

Method 7 - Awaken from sleep...
- Some places hides remains of ancient civilizations... and some no flesh and blood ancient creatures that ancients used as weapons or carriers.
- To activate them you need to do Right-click on ancient creature and chose "Bring it back to live".
- After doing above, an Imp takes from DM a Life Essence and brings it to that ancient creature.
- When ancient creature got the Life Essence it turns on and can do anything you want under your control.



Why this idea of making creatures may be better then actual?
- In comparison to Portal/Entrance in DK, you can make many creatures at one time, you don't need to wait for creatures to come, which can help very much in multiplayer or single player mode.
- It's elastic - you can make a map without imps or creatures for your control at the start of the game.
- There is no need to sacrifice creatures unless we say about prisoners.
- Evil Points (which are temporary name for them, but regards to the Evil Meter) are only for unlocking new stuff, maintain your Dungeon and maybe for using spells, but for nothing else - as they was planned to be.
- You can have many different strategies for making creatures and game(play) looks more diverse.
- Everything needs from you a creature from outside - that limits amount of creatures that can be made, but you always can made creatures from dead bodies (but then less organs and Life Essences you get).
- No more option from creature's menu to make creatures! If we would like to have there many, many creatures to make we could made us crazy. Of course we can still have creature's menu and make from there creature's from Incubators (so we can see who's Essences we have), but this would need more researching and clicking. IMO creature's menu should be only for stats.
- Production Chain is saved and Dark Mother is still in so these should make Rasmus happy. Big Grin
- About making creatures by spitting them out from Dark Mother - Ben: ALIEN like? ZERG like? i like it.
Spec: Win 10, ATI 7800 HD, res: 1280x1024x75. I support The Venus Project & Resource-Based Economy
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Messages In This Thread
RE: Creature production discussion - Ideas needed! - by Sebt - 01-02-2014, 04:38 PM
RE: Creature production - Ideas needed! - by Sebt - 13-04-2014, 08:54 AM
RE: Creature production - Ideas needed! - by Sebt - 13-04-2014, 08:10 AM
RE: Creature production - Ideas needed! - by Sebt - 13-04-2014, 10:54 AM
RE: Creature production - Ideas needed! - by Sebt - 20-04-2014, 12:19 PM
RE: Creature production - Ideas needed! - by Sebt - 21-04-2014, 12:21 AM

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