Brainstorm Creature Mechanic - Creature production - Ideas needed!
#33
I like your ideas better then what was discussed before, of just using the EPs for basic creatures. Still, IMO there should be one worker type and one fighter type that can be created from internal dungeon resources, so as not to upset the balance of the game totally or create the possibility of unwinnable maps. All maps should have at least the possibility of winning them if the right strategies are used.

I have another idea for creating new creature types, especially for the hybrid types like impanzees, cyclotaurs and ratmen. This would involve having a specimen of 2 or more different creature types, a laboratory and a spellcaster. the spellcaster would use the lab to experiment on the creatures and produce a hybrid creature. For example, a ratman could be produced by capturing a human creature, and a rat, and experimenting with both, and when the experimenting is done, both are magically combined so the rat and human would be combined together into a single hybrid creature, the ratman. Of course, if the human was initally good aligned, such as a knight, you may need to still use the torture chamber to make sure any remaining knightly goodness is wiped out of the ratman, otherwise it may revert to its former alignment (ie end up with a good aligned noble ratman who would behave just like a knight would.

So many possibilities here! So many.
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The Golden One!
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Messages In This Thread
RE: Creature production discussion - Ideas needed! - by Seriously Unserious - 02-02-2014, 10:26 AM
RE: Creature production - Ideas needed! - by Sebt - 13-04-2014, 08:54 AM
RE: Creature production - Ideas needed! - by Sebt - 13-04-2014, 08:10 AM
RE: Creature production - Ideas needed! - by Sebt - 13-04-2014, 10:54 AM
RE: Creature production - Ideas needed! - by Sebt - 20-04-2014, 12:19 PM
RE: Creature production - Ideas needed! - by Sebt - 21-04-2014, 12:21 AM

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