17-02-2014, 07:42 AM
(This post was last modified: 17-02-2014, 08:02 AM by TacticBlack.)
(17-02-2014, 06:18 AM)Seriously Unserious Wrote: I'm in favor of a delay, with a length depending on the creature type, the more powerful the creature, the longer the delay until it hatches.
I agree, this could be modulated a number of ways. (Still going along the lines of the Hatchery/Incubator idea) If you have a vast availability of resources, you could spend those resources to reduce the time. (using something like the incubator perhaps?) I am not sure, but I feel like there might be problems with this expenditure method. I may have shot down my own idea too lol.
(Thinking along the lines of only a delay) I feel like it is too simple or non-unique -- it seems like there should be more -- the egg seems fragile and too vulnerable this way. Sure you could raise the health of the egg but it doesn't feel like it has the tongue and cheeky-ness to it, though it would depend on how it is executed. Maybe we should ask how the spawning could be best fit to the overall theme/atmosphere of the game? Though I think we all agree there should be a production time constraint of some kind on many of the units.
Perhaps there could be an ugly-ass eggsack on the DM that can only hold a limited number of eggs regardless of the creature they would hatch. She eats the resources and then the sack gets an egg. It might not even need to be connected to her, it could be stuck to the wall or something just like a spider eggsack.
Or there could be kangaroo-like imps or just imps with a sack in front who reach a certain level (of maturity but literally like level 6 or 7) who carry and incubate the eggs and look all fat and wobbly while the do it. (Think Willy Wonka BlueBerry Chick) or the imp could swallow the egg like the DM swallows resources and then pukes it out when it hatches -- preferably with a loud belching sound and a surprised look on their face

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