Brainstorm Creature Mechanic - Creature production - Ideas needed!
#64
(17-02-2014, 11:49 PM)damiant Wrote: I don't see the game mechanic as currently being missing that this egg proposes to solve.

I don't think it is trying to solve anything, but instead add a layer to the game. The amount of time it takes to feed the Dark Mother and produce creatures doesn't work efficiently as is, and will be fixed by tweaks to Imp Priorities. Having to prepare for a battle rather than just regurgitate a slew of soldiers because you have the resource like Rasmus said he wants to avoid makes a lot more sense because that will make you really focus on strategy in both offense, and really defense primarily. This puts a lot of focus on building adequate defenses to not only guard your dungeon, but also protect your brooding army. Hydraulics are going to become key, and this is an area I would really like to see some back and forth about.
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Messages In This Thread
RE: Creature production discussion - Ideas needed! - by Mello Tonin - 18-02-2014, 12:51 AM
RE: Creature production - Ideas needed! - by Sebt - 13-04-2014, 08:54 AM
RE: Creature production - Ideas needed! - by Sebt - 13-04-2014, 08:10 AM
RE: Creature production - Ideas needed! - by Sebt - 13-04-2014, 10:54 AM
RE: Creature production - Ideas needed! - by Sebt - 20-04-2014, 12:19 PM
RE: Creature production - Ideas needed! - by Sebt - 21-04-2014, 12:21 AM

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