Brainstorm Creature Mechanic - Creature production - Ideas needed!
#76
I feel like this is an never ending story.. But I got a new idea that might just work..

The development up until now works like this:
- The player starts with some basic creature types.
- The player can learn to make the creature types he feed to the dark mother.

But the though question is if we should use specific items from the production chain to create specific creatures. Or if we should have some sort of an evil meter that replenish and works as a currency when creating creatures.

I just came up with a third solution.. What if any item could be feed to the dark mother, and that different items has a different value on them like this:
Gold = 100
Rock = 50
Wheat = 10
Water = 1

And then we have the creature costs:
Imp = 100
Orc = 300
Cyclotaur = 1000
(These creature cost will grow exponentially depending on how many of the same creature type the player has)

So to create an imp we will have to feed the dark mother with 2 rocks or 1 gold or 10 wheat or 100 water.
The player will be able to feed the dark mother even if there is no creatures on queue, this is so that he can create a buffer for later uses.

This solution would also fix the overfilled storage rooms that many have had complaints about Smile
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Messages In This Thread
RE: Creature production - Ideas needed! - by Rasmus - 13-04-2014, 03:36 AM
RE: Creature production - Ideas needed! - by Sebt - 13-04-2014, 08:54 AM
RE: Creature production - Ideas needed! - by Sebt - 13-04-2014, 08:10 AM
RE: Creature production - Ideas needed! - by Sebt - 13-04-2014, 10:54 AM
RE: Creature production - Ideas needed! - by Sebt - 20-04-2014, 12:19 PM
RE: Creature production - Ideas needed! - by Sebt - 21-04-2014, 12:21 AM

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