Brainstorm Creature Mechanic - Creature production - Ideas needed!
#79
1. IMO adding food levels makes a hierarchy, player knowing that some creature are available to make by having higher leveled items would think as higher level of food he or she reach as better creature he or she get, so previous creatures will be trashed out or just described as worse. Smile

2. We know creature process production, but what we need are previously taken Essences (blueprints to make certain specie of creatures) and specific number Evil Points to make them - however still don't know these points should be used for that purpose and I like the idea of assigning values to items, it could work like a market, maybe we don't want most creatures to be rare, but resources are naturally rare, so this idea has sense to me and the buffer method seems to be interesting. However don't we use now any items to make creatures? I mean whatever you throw certain amount of threw items to DM will give ability for player to make creatures, so it works like now - you could make an Orc from stones only again, unless what you think is that resources threw to Dark Mother are exchanged for Evil Points from which you'll make a creature?
Spec: Win 10, ATI 7800 HD, res: 1280x1024x75. I support The Venus Project & Resource-Based Economy
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Messages In This Thread
RE: Creature production - Ideas needed! - by Sebt - 13-04-2014, 08:54 AM
RE: Creature production - Ideas needed! - by Sebt - 13-04-2014, 08:10 AM
RE: Creature production - Ideas needed! - by Sebt - 13-04-2014, 10:54 AM
RE: Creature production - Ideas needed! - by Sebt - 20-04-2014, 12:19 PM
RE: Creature production - Ideas needed! - by Sebt - 21-04-2014, 12:21 AM

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