14-04-2014, 02:07 AM
I like the assignment of values to different things fed to the DM. If the value of each is based on the rarity of the item within the generated dungeon as compared to the rest of the content of the dungeon then, no matter what the seed for the level, a player will not have disadvantages associated with the randomness of a seed accept in what he or she can build and how soon instead of what creatures he or she can create. This way, while eventually a player could potentially create every room and structure, the player would have to do it at different rates and at different times depending on the random distribution of resources instead of a specific tech tree.
I do agree that leaving in special items for the creation of special creatures would be important as well and would not be the same across each map seed or even across the same seed... independent for greater variability and yet still relatively balanced.
I do agree that leaving in special items for the creation of special creatures would be important as well and would not be the same across each map seed or even across the same seed... independent for greater variability and yet still relatively balanced.
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