22-04-2014, 05:30 PM
Good points there 
1. I will add enemies that can dig, I am thinking about having the portals so that they can generate enemies when the player comes close enough, these enemies could contain some diggers as well, maybe I could reintroduce the dark dwarfs for this task
2. Enemies will be created with weapons and armours, when they die they will drop the equipment and the player can then learn how to craft the same equipment or feed it to the dark mother to create shards.
3. The butchers table we have got going will probably do this, at least get bones from the enemies. When a enemy gets imprisoned the player will have the option to butcher him or feed him to the dark mother, the torture chamber option will be introduced later. When a enemy dies I could make a un-dead copy of him that requires no food or rest, but will be much weaker than the original. The last one is discussable, but that is one of the ideas that pops into my head atm, I know that we have discussed it here at the forum before.
4. Sounds interesting, I will check it out. On the first glance I don't think the graphic style would fit Dwelvers, but the gameplay could definitely inspire too some new ideas.
5. Answered in (1)
6. They will when the surface world gets playable.
7. Working on it
8. If the creatures get no rest they will turn side at the moment, but it is very hard to notice for the player as there currently are no message system, all the creatures does is switch side, do a little fighting and then dies without the player noticing, this will get improved a lot with the next version.
9. The idea here is that different items will make different type of shards, you can never get the same shard type from gold and flour. But there is items like rock and gold (that are a limited resource) that will create the same shard type, the only thing here is that it will be more beneficial for the player to go look for gold because it will be so much more worth than rocks.
Once again, great suggestions, really made me think

1. I will add enemies that can dig, I am thinking about having the portals so that they can generate enemies when the player comes close enough, these enemies could contain some diggers as well, maybe I could reintroduce the dark dwarfs for this task

2. Enemies will be created with weapons and armours, when they die they will drop the equipment and the player can then learn how to craft the same equipment or feed it to the dark mother to create shards.
3. The butchers table we have got going will probably do this, at least get bones from the enemies. When a enemy gets imprisoned the player will have the option to butcher him or feed him to the dark mother, the torture chamber option will be introduced later. When a enemy dies I could make a un-dead copy of him that requires no food or rest, but will be much weaker than the original. The last one is discussable, but that is one of the ideas that pops into my head atm, I know that we have discussed it here at the forum before.
4. Sounds interesting, I will check it out. On the first glance I don't think the graphic style would fit Dwelvers, but the gameplay could definitely inspire too some new ideas.
5. Answered in (1)

6. They will when the surface world gets playable.
7. Working on it

8. If the creatures get no rest they will turn side at the moment, but it is very hard to notice for the player as there currently are no message system, all the creatures does is switch side, do a little fighting and then dies without the player noticing, this will get improved a lot with the next version.
9. The idea here is that different items will make different type of shards, you can never get the same shard type from gold and flour. But there is items like rock and gold (that are a limited resource) that will create the same shard type, the only thing here is that it will be more beneficial for the player to go look for gold because it will be so much more worth than rocks.
Once again, great suggestions, really made me think
