Brainstorm Equipment Mechanic - Introducing equipment items
#17
That is true! But the main issue here is that we would have some creatures that can do what other creatures can't. This means that I need to add several layers of pathfinding to the dungeon as the pathfinding is player dependant mostly and not for each individual creature.

I will probably implement this idea in the future because I think it is logical that different creatures should be able to move over areas which other creatures can't, like flies over high walls, and fishman over water and so forth.
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Messages In This Thread
RE: Special items - by Mello Tonin - 01-04-2014, 05:17 PM
RE: Special items - by Rasmus - 02-04-2014, 09:57 AM
RE: Special items - by Mello Tonin - 02-04-2014, 04:09 PM
RE: Special items - by Seriously Unserious - 03-04-2014, 05:06 AM
RE: Special items - by Rasmus - 04-04-2014, 04:43 PM
RE: Special items - by Sebt - 04-04-2014, 10:18 PM
RE: Special items - by Seriously Unserious - 04-04-2014, 11:45 PM
RE: Special items - by Mello Tonin - 05-04-2014, 05:45 PM
RE: Special items - by Rasmus - 06-04-2014, 06:41 PM
RE: Special items - by Excess - 16-05-2014, 04:06 PM
RE: Special items - by Sebt - 16-05-2014, 05:16 PM
RE: Special items - by Mello Tonin - 16-05-2014, 04:23 PM
RE: Special items - by Seriously Unserious - 17-05-2014, 02:44 AM
RE: Special items - by Rasmus - 18-05-2014, 07:16 PM
RE: Special items - by Excess - 19-05-2014, 01:09 AM
RE: Special items - by Seriously Unserious - 20-05-2014, 09:33 PM
RE: Special items - by Rasmus - 20-05-2014, 12:02 AM
RE: Special items - by Mello Tonin - 20-05-2014, 10:36 PM
RE: Special items - by Seriously Unserious - 21-05-2014, 07:32 AM

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