I feel like this release have got rid of most of the serious bugs, there are probably some still there, but I don't think they will make the game unplayable.
I really want to thank you all for the help of tracking down these bugs, you have been a big help to me and I really enjoyed working against a list, it made things a lot more easier..
Before I can say that the 0.7 version is up to my own expectations I need to start working on giving the player a lot more feedback when it comes to the room linking system, the dark mother feeding and creature production. Everything also need to be balanced a lot better.
But what I am working on now is to make the room linking more obvious, and the player should get messages when it failes in one way or the other, or when a room need more workers to meet the demands.
Also, the building info is not enough, the buildings need a lot more info than just a status icon. By hovering them the player should know what they are producing, what they need to produce, their activity and why it is failing more specifically.
Take the baking table for example, this baking table needs water, flour and wood. It is pretty easy for me to find out (time-wise) which of these items are delivered slowly comparing to the other items. I just need to find a good spot to list this information without it being to distracting for the player.
I really want to thank you all for the help of tracking down these bugs, you have been a big help to me and I really enjoyed working against a list, it made things a lot more easier..
Before I can say that the 0.7 version is up to my own expectations I need to start working on giving the player a lot more feedback when it comes to the room linking system, the dark mother feeding and creature production. Everything also need to be balanced a lot better.
But what I am working on now is to make the room linking more obvious, and the player should get messages when it failes in one way or the other, or when a room need more workers to meet the demands.
Also, the building info is not enough, the buildings need a lot more info than just a status icon. By hovering them the player should know what they are producing, what they need to produce, their activity and why it is failing more specifically.
Take the baking table for example, this baking table needs water, flour and wood. It is pretty easy for me to find out (time-wise) which of these items are delivered slowly comparing to the other items. I just need to find a good spot to list this information without it being to distracting for the player.