Posts: 145
Threads: 21
Joined: Jan 2014
Reputation:
11-06-2014, 10:03 AM
(This post was last modified: 11-06-2014, 10:43 AM by TopperHarley.)
A good idea:-)
What do you think about if you had to click on the buildings and machines and the details will appear in a new window similar Sebt idea.
I dont like the "hover" mode how is displayed atm.
I thought of something like that:-)
Of course it is further-fetched but perhaps it has the right approach
The possibility might machinery or tools for turning can move into the ring menu or will be available in another form.
Brainstorming incoming
Posts: 143
Threads: 25
Joined: Jun 2014
Reputation:
(10-06-2014, 09:33 PM)Rasmus Wrote: You mean something like this? http://forum.dwelvers.com/showthread.php?tid=923  missed that one and its way better the what i had in mind
Posts: 4.248
Threads: 274
Joined: Sep 2013
Reputation:
(11-06-2014, 10:03 AM)TopperHarley Wrote: A good idea:-)
What do you think about if you had to click on the buildings and machines and the details will appear in a new window similar Sebt idea.
I dont like the "hover" mode how is displayed atm.
I thought of something like that:-)
Of course it is further-fetched but perhaps it has the right approach
![[Image: folktaleuibuildingproduction.jpg]](http://www.gamesfoundry.com/images/blog/dev-blog-21/folktaleuibuildingproduction.jpg)
The possibility might machinery or tools for turning can move into the ring menu or will be available in another form.
Brainstorming incoming
When you say "I dont like the "hover" mode how is displayed atm.", do you mean how it is in the screenshots I provided in this topic or how it is in the latest release with the big ring?
But I think something should be hovered above the buildings, it would be very annoying if the player would have to right-click on every building to see its status.
I am not sure about being able to control each building separately, it would require a lot of clicking, I sort of prefer to control the room as it lessen the micro management a little.
The idea I have now is that the player will be able to control the production of:
- Rooms, items and all buildings inside it.
- Item types.
- Building types (not introduced yet).
Posts: 8
Threads: 1
Joined: May 2014
Reputation:
(11-06-2014, 05:04 PM)Rasmus Wrote: I am not sure about being able to control each building separately, it would require a lot of clicking, I sort of prefer to control the room as it lessen the micro management a little.
The idea I have now is that the player will be able to control the production of:
- Rooms, items and all buildings inside it.
- Item types.
- Building types (not introduced yet).
Right now it is hard to control what is actually happening in a room. I wouldn't mind seeing an actual popup box for each individual room attached to the circle menu thing that pops up on right click.
As for the linking, I like seeing the visualization of the actual paths. I still am a bit confused on how the links actually work though. Do they work both ways, or is it just a "send to link if extra items" sort of deal? Maybe Arrows on the lines would help visualize the direction of goods?
Posts: 4.248
Threads: 274
Joined: Sep 2013
Reputation:
The linking work both ways, if you want to be sure that the linking is okay then you can check so that everything is linked together in one way or the other. Right now it is a little tricky as you will have to select individual storage rooms and check so that that room is connected to the next storage room and that storage room to the next and so on. In the upcoming version this will be ALOT easier
Posts: 74
Threads: 12
Joined: May 2014
Reputation:
12-06-2014, 12:07 AM
(This post was last modified: 12-06-2014, 12:12 AM by DrBoom.)
One thing I have noticed while playing the game that there is no Crafting Items Tooltip when building room items:
When I was first learning to play this game, it was slightly frustrating to remember what room items required what materials to make. Was wondering if you were going to implement in the future a tooltip like you have when you hover over craftable items:
Would like to see something like this:
This would allow the player to know what needs to be built ahead of time to craft items for a particular room.
Posts: 145
Threads: 21
Joined: Jan 2014
Reputation:
(11-06-2014, 05:04 PM)Rasmus Wrote: When you say "I dont like the "hover" mode how is displayed atm.", do you mean how it is in the screenshots I provided in this topic or how it is in the latest release with the big ring?
But I think something should be hovered above the buildings, it would be very annoying if the player would have to right-click on every building to see its status.
I am not sure about being able to control each building separately, it would require a lot of clicking, I sort of prefer to control the room as it lessen the micro management a little.
The idea I have now is that the player will be able to control the production of:
- Rooms, items and all buildings inside it.
- Item types.
- Building types (not introduced yet).
I mean how it is in the screenshots you provided in this topic but i will see how is it in the new version and how it is to play. Before, it is difficult to get an "image" about this.
Then we will see  I think graphical changes are easier to make it when the basic structure are finish
btw, it's great that you will share your thoughts and ideas here.
Posts: 83
Threads: 7
Joined: May 2014
Reputation:
DM is realy funny she look like "HD" in female (with more fat lol after all mother stay home always x) !
~ French Fan site Community, manager.
~ Looking for Sandbox games ? look my Blog or youtube (Eng sub soon)
Posts: 4.248
Threads: 274
Joined: Sep 2013
Reputation:
(12-06-2014, 06:39 AM)TopperHarley Wrote: Then we will see I think graphical changes are easier to make it when the basic structure are finish
Yeah, that is why I change everything new I implement into the game 5 times before I am feeling satisfied, fortunately it is just graphics mostly so it don't take that much time
(12-06-2014, 07:01 PM)Club Sandbox Wrote: DM is realy funny she look like "HD" in female (with more fat lol after all mother stay home always x) !
Oh no, don't go down that road.. I got accused for making a sexist game a while ago because the only female in the game is the dark mother and all she do is producing creatures  This wasn't my plan at the beginning.. We will add some female characters soon
Posts: 145
Threads: 21
Joined: Jan 2014
Reputation:
13-06-2014, 07:46 AM
(This post was last modified: 13-06-2014, 07:53 AM by TopperHarley.)
(13-06-2014, 02:26 AM)Rasmus Wrote: (12-06-2014, 07:01 PM)Club Sandbox Wrote: DM is realy funny she look like "HD" in female (with more fat lol after all mother stay home always x) !
Oh no, don't go down that road.. I got accused for making a sexist game a while ago because the only female in the game is the dark mother and all she do is producing creatures This wasn't my plan at the beginning.. We will add some female characters soon 
ohoh, I have a great idea...
You mean a housewife what the dungeon keeping clean and cooks for the creatures? Right? :-)
oh oh, another great idea, you can chain this "character" to the rooms
I hope we not have any female user here atm
 
Posts: 1.606
Threads: 62
Joined: Jun 2013
Reputation:
We have 1 I know of, but she's inactive here ATM, Ameena. She is also the writer for creature backgrounds, too, so she's even part of the dev team.
DrBoom Wrote:One thing I have noticed while playing the game that there is no Crafting Items Tooltip when building room items: I noticed the same thing. Having the quantities of items needed to build a building would be very helpful in planning construction projects, I'd even say even vital information. It's impossible to plan ahead if you don't know what items something use up until it's used them up.
![[Image: 11619898803_7d3a89e6bd_n.jpg]](http://farm4.staticflickr.com/3683/11619898803_7d3a89e6bd_n.jpg)
The Golden One!
Posts: 83
Threads: 7
Joined: May 2014
Reputation:
13-06-2014, 08:57 AM
(This post was last modified: 14-06-2014, 11:43 AM by Club Sandbox.)
~ French Fan site Community, manager.
~ Looking for Sandbox games ? look my Blog or youtube (Eng sub soon)
Posts: 248
Threads: 41
Joined: Jan 2014
Reputation:
I'm finding very difficult to see the number of items beside said items on the new popups. I'm not sure changing the color would help, as it's not a matter of color but of contrast. Is it possible to add some kind of stroke around the numbers, in a opposing color? Pretty much like subtitles in the movies, where the letters are yellow/white but it has a nice black border around so you can always read them against any background.
Posts: 4.248
Threads: 274
Joined: Sep 2013
Reputation:
I feel the same way and will fix this!
Posts: 1.606
Threads: 62
Joined: Jun 2013
Reputation:
Great, I also found it almost impossible to read the numbers due to lack of contrast.
![[Image: 11619898803_7d3a89e6bd_n.jpg]](http://farm4.staticflickr.com/3683/11619898803_7d3a89e6bd_n.jpg)
The Golden One!
|