17-06-2014, 05:13 AM
I think found some storage issues in 7d.
1. Create 2 tile Storage, built 2 tables on both tiles. The storage an be linked, but nothing is sent or taken out of it.
2. Once I sell the table, the Storage Flag shows up and things begin pilling up on the flag, and my table also begins filling up.
Now I think that "if" the Flag tile is mandatory for each storage room, then this tile can have a "hidden" or "soft cap" capacity to hold items. Say a max X per item.
I think that doing this should also not be counted towards the "maximum capacity" of the storage room. I think doing it this way will made MD room slower to fill up and help prevent production shutdown.
3. Not an issue by a question: do water wells deliver the bucket of water to the nearest storage room?
1. Create 2 tile Storage, built 2 tables on both tiles. The storage an be linked, but nothing is sent or taken out of it.
2. Once I sell the table, the Storage Flag shows up and things begin pilling up on the flag, and my table also begins filling up.
Now I think that "if" the Flag tile is mandatory for each storage room, then this tile can have a "hidden" or "soft cap" capacity to hold items. Say a max X per item.
I think that doing this should also not be counted towards the "maximum capacity" of the storage room. I think doing it this way will made MD room slower to fill up and help prevent production shutdown.
3. Not an issue by a question: do water wells deliver the bucket of water to the nearest storage room?