Feedback/Modification Creature Mechanics - Of torches, claiming terrain and game pacing
#8
Sebt, how I envision it is as follows:
  • Imps are afraid of darkness.
    They still claim land automagically if there's enough light around.
  • Darkness is not black and white like fog of war.
    Imps are scared of complete darkness, not dim lighting. This way the imps can venture far enough from a torch to build another one, right at the edge.
  • Light it is universal.
    There aren't "enemy torches". If there's light, the imps walk through it.
  • Torches use resources.
    1 coal, 1 wood? But they last forever (on easy mode at least, maybe in difficult they should be finite?)
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Messages In This Thread
RE: - by Rasmus - 18-06-2014, 06:00 PM
RE: - by DrBoom - 18-06-2014, 11:00 PM
RE: - by Seriously Unserious - 19-06-2014, 09:16 AM
RE: - by DrBoom - 19-06-2014, 01:56 PM
RE: - by Sebt - 19-06-2014, 04:14 PM
RE: Of torches, claiming terrain and game pacing. - by Excess - 19-06-2014, 06:31 PM
RE: - by Sebt - 19-06-2014, 07:56 PM
RE: - by DrBoom - 19-06-2014, 10:17 PM
RE: - by Seriously Unserious - 21-06-2014, 09:00 AM

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