Feedback/Modification Creature Mechanics - Of torches, claiming terrain and game pacing
#14
(20-06-2014, 12:16 AM)Excess Wrote:
(19-06-2014, 07:56 PM)Sebt Wrote: If you dig out to enemy's lair and there will be the light Imps could end their live, well, very quickly if you let them claiming enemy tiles. How your idea could help with this?
I'm not sure I want to prevent that at all. I don't mind a little bit of "protect the imps" frenzy, but what I don't want are imps discovering 3 impanzees lairs, 4 fishmen and a stair to the surface, all in one sitting.

Fear of Darkness gives you a little bit more control over the amount of enemies you face at once, but if you encounter one you'll have to deal with it just like now.

It's like adding a little bit of manageable suspense. We wouldn't like to have complete control (boring) neither complete chaos (frustrating). Torches aim to balance exactly that.

I just personally do not like the idea that you want Imps to be "Afraid or in Fear" of the dark. I mean we live underground. We are creatures of the underworld born in the underworld. We have not seen the light of day to be afraid of the dark. We were born from the belly of the "Dark Mother."
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Messages In This Thread
RE: - by Rasmus - 18-06-2014, 06:00 PM
RE: - by DrBoom - 18-06-2014, 11:00 PM
RE: - by Seriously Unserious - 19-06-2014, 09:16 AM
RE: - by DrBoom - 19-06-2014, 01:56 PM
RE: - by Sebt - 19-06-2014, 04:14 PM
RE: - by Sebt - 19-06-2014, 07:56 PM
RE: Of torches, claiming terrain and game pacing. - by DrBoom - 20-06-2014, 01:36 PM
RE: - by DrBoom - 19-06-2014, 10:17 PM
RE: - by Seriously Unserious - 21-06-2014, 09:00 AM

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